tag:blogger.com,1999:blog-8294427932775827279.post3124693352651214340..comments2024-03-25T12:49:13.017-05:00Comments on Barbaric Brawn: Goop Monster Test (Update)Lucky Stallionhttp://www.blogger.com/profile/10594846772526616189noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8294427932775827279.post-77216501126120085532014-10-19T08:43:17.342-05:002014-10-19T08:43:17.342-05:00Would be interesting if the Goop Monster sucked mu...Would be interesting if the Goop Monster sucked muscular energy, cocks of muscled men in a similar way to the slime of youtube videos <br /><br />http://www.youtube.com/watch?v=V8eY71WjSIg<br /><br />http://www.youtube.com/watch?v=PyRiINEY8_w<br /><br />http://www.youtube.com/watch?v=hLVKSDNWblk<br /><br />http://www.youtube.com/watch?v=O-qAwerJ8go<br /><br />Alexis Loganhttps://www.blogger.com/profile/17962065307444418409noreply@blogger.comtag:blogger.com,1999:blog-8294427932775827279.post-22008656995033363182014-09-03T02:36:44.806-05:002014-09-03T02:36:44.806-05:00I'd have to check later (got another project i...I'd have to check later (got another project in my studio at the moment), but I think it was split, yeah. I would need to spend a bit of time testing the insane list of settings for the surfaces. Originally, his eyes and mouth were glowing as though he were a phantom, until I changed the subsurface strength from 200% to 50%.<br /><br />I'll definitely make him somewhat transparent next time, though. But it does add a ton of extra processing time to the wait -- which makes for difficult testing. I'll see how it goes.<br /><br />Thanks for the tips! I'll keep a lookout for your alien pic.Lucky Stallionhttps://www.blogger.com/profile/10594846772526616189noreply@blogger.comtag:blogger.com,1999:blog-8294427932775827279.post-55664224395296803922014-09-03T02:15:26.079-05:002014-09-03T02:15:26.079-05:00Is the shader split? I mean, are you blending two...Is the shader split? I mean, are you blending two texture processes as your main texture? They say (not sure who they are, but I did read it) that if you blend a second copy of the same texture over the original and set the displacement quite high, you get a very thick, wet mucousy look. I would imagine you would have to set the highly displaced texture to some measure of transparency, so that would doubtless exponentially increase your render times, but it does look cool. <br /><br />But you probably know way more about shaders and textures than I do. Since I tend to concentrate on animations I have to keep my textures quite simple. I did, however, try to get a wet look for my amphibian alien and got decent results. I'll post a pic at my blog. I just used the "Wet Paint" texture.<br /><br />This looks great tho. I would love to have seen how it looked more transparent.Jagohttps://www.blogger.com/profile/11329702573624663708noreply@blogger.com